News and random musings from the Sculptdude.


Currently I am accepting new work. 

If you would like to contact me about commissions or contract work please send an inquiry to:

  • Sculpts are billed approximately $20 USD - $25 USD per millimeter of the height or "scale" of the piece depending on complexity, detail, and aggravation.
  • Conversions of existing sculpts or masters is at half the rate of a new sculpt.
  • With my current schedule I can usually turn a figure around in 4 - 8 weeks. Let me know if you need something sooner, this may require additional rates.
  • I mainly work from concept art, although briefs, existing models and/or photo reference from a variety of sources can be used.
  • During the sculpting process I send hi-res photos of the work in progress (WIP) with multiple angles for approval. Keep in mind photographs of traditional work may vary in angle and have a certain amount of lens distortion from the actual art. (See below)
  • For new clients a 50% deposit is normally required before starting.  All payments must be completed before the sculpt or digital file is shipped out.
  • I prefer to accept funds worldwide via PayPal or
  • I also like to request a few (3-5) castings for my portfolio, if possible.
See more about sculpting, molding and casting in the Production Process here.

Concept art can be rendered from briefs on request if needed at a separate billing rate, usually $100 per page. I also have access to a stable of reliable and talented artists who I can put you in contact with.

For painting, Vicky and I have been getting $100 - $300 for display quality/studio models, depending on the complexity and size of the piece. Same terms apply as sculpting above.


Photographing tiny parts:

Depth of field decreases as you increase your focal Length. So...
The farther away the camera is, the more accurate the profile.
As depth of field increases (camera gets closer) the more the profile of an object distorts.

Macro lenses on cameras are notorious for distorting the shape of tiny objects (like miniature figurines) due to the physics of bending the light a particular way through glass.

Also,  although I do use the highest magnification available to sculpt details, the modern digital camera can photograph models at a much higher magnification than the human eye can actually see.

In this shot I used my thumb for reference to show how small the actual sculpt is in comparison. To the naked eye, you would have to reduce the image a considerable amount to get an idea of how the model will be viewed on the tabletop.