News and random musings from the Sculptor.

Friday, March 05, 2010

Armatures


An armature is the skeleton that all sculptures are built on and provides a foundation for the pose to act as a guide for proportions.

I've seen quite a few elaborate armature constructs and sculpting rigs that took more time and effort away from the actual sculpting than what I wanted to spend. There are even a few expensive setups you can purchase ready-made but are more pricey than I what wanted to spend. What it has really come down to is the fastest, cheapest, easiest and most accurate way to make an armature and get to the sculpting part as soon as possible.

Small Scale Armatures


I initially started off using the Reaper Advanced Level Sculpting Armatures - #75002 which was a great time saver and gave a good approximation of the size most figures are being sculpted around. These are great time-savers and are particularly useful for male figures or heavily armored characters.

When I need something more slender, I will go with a wire armature. I use a silver-plated copper beading wire in two sizes. The most commonly used is 22 gauge and is flexable enough to pose easily, yet strong. The 20 gauge is used for bulkier figures or for larger scales like 54mm. Also, this particular wire is easy to cut through. If I need to take an arm off for modification or for molding, it is easy to cut through the putty and break the wire free without causing unnecessary damage to the sculpture.


For normal 28mm human-sized figures, I generally cut two 2" lengths of wire and twist them together. Start about 1/3rd of the way in and twist until you have about a quarter of an inch to the twist. This will give you a general torso length to the armature. You will have one pair of wires that are longer than the other. The longer ones will be the legs.


I then bend the wire at the shoulders and hips. You can use one of the Reaper armatures as guide for size. Generally a 1/8" bend will give a good width for the shoulders and hips. I cover this with a bit of brownstuff putty or Aves Apoxie sculpt to secure the pelvis area and the ribcage so I can pose it easier. You still use green or gray putty as well.


At this point I also like to add a little neck wire. I fold over one end of the wire with pliers and add a small blob of putty. This is then attached to one side of the ribcage and smoothed into the rest of the putty. This all goes under the 60W lamp for 30 minutes or more to make sure the putty has fully cured.


The armature can now be attached to a cork or gripped in a clamp and posed appropriately. Here I have printed out several poses of a model to check the size and proportions of the armature. The neck wire is left longer than the top of the head. This extra length is trimmed and then folded down to attach the head at the appropriate height. You can sculpt the head directly on the armature at this point. I sculpt the heads separately whenever possible and then attach them to the neck. This allows the greatest flexibility to adjust the pose and position of the head.


At one point I created a fancy wire bending jig based on the layout from the larger scale armatures shown below. I basically traced off the shape onto some really thick plastic card stock. Then it was a matter of drilling 3/64" holes at all of the joint bends from the diagram. I then inserted the same sized brass rod and secured it with a dab of CA glue. I found it was still just faster to twist the wire with a pair of needle-nosed pliers, though.



I leave a bit of extra wire at the feet and bend it to where the wire forms a foot. This allows the figure to be mounted at the toe, which is very important for a lot of action poses. The wire is trimmed with a pair of wire cutters at a steep angle making a sharp point on the end. This allows the wire to be inserted into a cork base much easier. Watch your delicate fingers, though! Most of the time I just lock the armature in one of my custom-made wooden clamps and then secure it a bit at the feet with more putty.


I try to make up lots of armatures and then keep them on hand ready to sculpt. If all of my clamps are being used I stick them to regular ole' cork stoppers for posing and sculpting. The most common sizes are the ones with 1", 1 1/2" and 2" bases (or tops), the largest part. This gives a good foot spread for common slotted base sizes.

Some of the corks I mounted on 2" sections of plastic PVC plumber's pipe. This gives a more comfortable grip especially for smaller figures or for sculpting faces. I basically jammed the small end of the cork into one end of the tubing section and then hot-glued it into place. Of course, your best bet is just to use what's comfortable.

Large Scale Armatures

Printable Armature Diagram - PDF 568k

I can't take any credit for this approach or design, that goes to Chuck Needham, a fantastic historical and garage kit figure sculptor you can visit over at 2Bit Studio.


What makes this design so cool is its' modular layout. The diagram is one I downloaded from Chuck's site and adapted to different scales. The proportions are all correct regardless of what size you scale the diagram since they are all based on an average human skeleton. Creatures can even be based on this with a few modifications to the lengths of the limbs.

Once the correct size is selected, I bend two lengths of the wire in the shape following the limbs with a pair of needle-nosed pliers, one for the left limbs and one for the right. Another length is cut and curled around the skull diagram to provide a solid base for the armature's head. Chuck made a fancy bending jig to wrap his wire around but I work in so many different sizes I normally just trace the shapes with the wire directly from the print-out.

For larger scale figures I use a basic aluminum wire. The parts of the armature are wrapped with a thinner "floral" wire and then secured with either a blob of Aves Apoxie (shown here) or sometimes with JB Kwik epoxy.

The extra length of wire coming from the head section strengthens the "spine" and is bent at the hips to create a mounting point for the stand. Alternately, you can leave additional lengths on the bottom of each foot to attach to a base for sculpting.


Sometimes a brace of some sort is in order to support the sculpture as you work on it. The rig shown here is made from inexpensive parts found at the local hardware or DIY. The threaded rod is 1/4" coarse and fitted with corresponding wingnuts and lock-washers to make repositioning a snap. The small L-shaped shelf brackets are used to hold the support rod to the base rod.

It's very important to note that to get this to work correctly the bracket must be bent off center a bit to allow the second rod to pass through at the side. This is shown more clearly in the closer photo.


All of this is mounted to a simple wooden stand.

The whole setup cost about $20USD and supplied enough materials for four sculpting stands. That comes in really handy if you work on several figures at a time.

I tend to make up a few armatures of different sizes and keep them on hand. That makes it especially useful when mixing up a batch of epoxy putty that none of it goes to waste. There's always an armature handy to stick it onto.

Tuesday, January 19, 2010

New Sculpts Available

I just finished painting some castings of sculpts I recently did for Reaper Miniatures. The deadline for this year's Spectrum submissions is this coming Friday so I wanted to have some photos of the new pieces to send in.

The first piece is Shaerileth the Spider Demon. I decided to go with a straight "dark elf" color scheme on this one and went with blacks and violets. There are striped markings on the legs and abdomen in a lighter violet to tie in the skin tone.

My second entry is Takhi the Lupine Arctic Shaman for the Koborlas faction of Reaper's tabletop battle game Warlord. Since he is in a snow covered setting I decided to go with warm browns and grays to make him stand out against the cool colors of the frost covered base. The base is a resin casting which will soon be available from Resinwerks.

Currently I'm working on some new sculpts for Reaper's Chronoscope line and painting up some new figures that will be available soon in addition to starting my new line line of resin cast game accessories and bases. Design work continues to move forward on Reaper's new Warlord book Savage North and I have completed faction symbols and insignias for some of the new armies that will be included in the book. In addition to that I am also working on new designs for a Sci-fi tabletop battle game of my own.

Wednesday, December 30, 2009

Holiday work

Currently being between sculpting assignments, I was asked by Reaper Miniatures to help with the production on the pewter figure of the Highland Stalker mount for Everquest!

It has entailed a LOT of polishing, some spray sealing and packaging but is still cool to be part of the process. Click on the links to see how you can get your very own.

Wednesday, December 16, 2009

Matt Dixon's Babes in metal


Impact! Miniatures announced Tuesday the release of two licensed minis based on Matt Dixon's art, that will be available starting in February.

This is significant because - well . . . I sculpted them!

They have posted a little preview thread all about it over at their forms. Feel free to hop on over there and check out the discussion through the courtesy of THIS LINK!

December News!

Reaper released the Illyrian Scout mini today!

He is available in the Reaper Asylum online store for a mere $3.99! Waste no time and order hundreds! - - - - > Click Here

This character may seem familiar since he is the same type of alien as Smap. Smap was a character I created 25 years ago for a sci fi short film idea. He has since appeared in an unpublished comic and two animated shorts (which are misplaced that I'm still looking for). A couple of years back I sculpted him as a limited edition figure for my own line of boutique miniatures. More recently his species has been the subject for development of a sci fi tabletop battle game. I have written quite a bit about the little critters so be expecting to see more of them.

Monday, November 16, 2009

Fembot scrap


This lovely device was just a bit on the thin side to mold and cast properly so it will be scrapped in favor of a slightly thicker figure. So - I thought I'd post it here for you to see what I've been up to.

Because of the way the figures are molded for metal casting the final piece would result in a figure that either wouldn't fill the mold cavity properly or would be too delicate for packaging. I will be redesigning another one at some point that will be reproducible.

Friday, November 06, 2009

Spider Demon

Reaper has posted some shots of a hastily assembled version of the Spider Queen model I sculpted for them. She will be available in January as 03465: Shaerileth, Spider Demon.



I am currently assembling and painting one of the master castings and will post photos of that along with a quick assembly guide soon.

Thursday, October 08, 2009

Events for October


Even though I am sculpting my fingers off there are a couple of notable things going on that I will be participating in this month. As the Fates would have it - they are both occurring the same day.

First up is the monthly meeting for A Bunch of Short Guys on Saturday Oct. 24th from 10am to noon. ABOSG is a Dallas-based non-profit animation guild established to foster a community of world-class artists and storytellers. The group provides an educational resource for the local community of entertainment professionals, educators and students, helping visual creators pursue career development.

This month they are having a panel on sculpting and have invited me to participate with other local sculptors to talk about our working methods, materials and the industries we work in. I am very excited about this opportunity.

Second is Reaper Artist Con going on all day Saturday Oct. 24th. This is generally a closed event that is a week-long workshop from Wenesday to Wednesday where the sculptors and painters meet to share techniques and tips and generally level-up. The Saturday in between is an open house where folks can come out and meet the pros, talk shop and other shenanigans.

So - I'll be splitting my time with the two events. If you are in the Dallas/Plano/Denton area pop by and check out one or both of these events.