News and random musings from the Sculptdude.

Friday, March 15, 2013

New Pieces After a Long Break

Things have been non-stop around the studio since October '12. I had to scale back on my client work to get all of the things done for the fulfillment on the Bombshell Babes™ Kickstarter project. As of this writing I am putting the finishing touches on the final six pieces which will go to mold next week.

During the production process I was able to produce a few pieces for clients and will now be returning to that work full-time while adding Bombshell like it is an additional client. There will be a bit more work involved in running the company since I am also Art Director and co-owner but my sculpting work will even out.

I will continue to maintain both of the sites, this one for my ongoing client work and the Bombshell site for all things related to that line.

So here are a few things I have turned out during the winter months. These are all pieces that were sculpted for Otherworld Miniatures' IndeGoGo project. They should be available in their web store in the coming weeks.






Another treat is getting to work with Dark Sword Miniatures. I get to sculpt from some of the best classic art in the gaming industry. This set is a party of adventurers based on a drawing by game art veteran Larry Elmore. It is painted superbly by the Brushmistress Jessica Rich.


Also in the mix is a batch of assorted Reaper Miniatures. Some of these are from their Pathfinder line and the Kelpies are for their regular Dark Heaven Legends range.

Painted by Martin Jones - 60149: Winter Witch

Painted by Martin Jones - 60147: Druid and Familiar

Painted by Martin Jones - 60138: Sheila Heidmarch, Venture Captain

Painted by Martin Jones - 60143: Oriana, Grey Maiden
Painted by Martin Jones - 03645: Kelpies (2)


I'm currently working on tons of stuff and am seriously over-booked again. But, it's certainly good to be busy and in-demand. I'm looking forward to finishing up what's on the workbench and show you what I'm working on next.

~Patrick
The Sculptdude



Tuesday, January 01, 2013

Happy New Year!



Up at 5am today to get the schedule organized for January. 2012 was a banner year for the Sculptdude. When I started as a full-time freelance sculptor in 2009 I had four regular clients to do work for and wondered if I would ever get enough work to cover my monthly expenses. I grew that client list to over thirty individuals and companies that I provided work for, including industry staples like Reaper, Dark Sword, Privateer Press, Impact!,  Wyrd, CMoN and many others in 2012.

I ran a Kickstarter project to launch my own boutique line of miniatures and raised more than $140K with the help of over 1100 backers! This coming year, with the kind support from my clients and the miniatures community I look forward to continued growth as a sculptor and as proprietor of Bombshell Miniatures.

Thank you all!
Patrick
The Sculptdude

Friday, September 21, 2012

Dark Sword Releases

Here are a few new releases that were premiered last month at Gen Con. All of these were pigmented by Brushmistress Jessica Rich.




You can get them and more at the Dark Sword Miniatures site.

Tuesday, August 14, 2012

Druid Gone Wilder

Here is the 2012 GenCon Exclusive for Privateer Press I sculpted based on an excellent design by Chris Walton.


You can see a cool turnaround view on the Hordes page here.

The Production Process

I have had a few new clients ask me what was involved in the miniature-making process, so I thought I would list it here for your reference.


As far as the production process goes it's usually broken down into a series of phases.

• Concept - a detailed description of the work including art and other references
• Sculpting - A series of stages of building up the pattern model
• Master Molding - several patterns are molded in rubber or silicone
• Master Casting - the initial mold is run to make first-generation masters
• Production Mold - the masters are cleaned and another mold is made of just that piece
• Production Casting - the production mold is run to make sellable copies
• Packaging and Distribution - copies are placed in sellable packages (blisters, clamshells, etc.) and shipped.

Many contract casters will offer a variety of these service to somewhat different extents.
You can learn more about the spin-casting process at the Conenti web site.

The Sculpting Process

Generally I have several steps that I go through in the process of creating a sculpt and it allows me to stay organized when dealing with many different clients at once. Over the past couple of years I have sculpted literally hundreds of models using this process.

Armatures - generally once I build an armature and pose it I will "block out" a bit of it with rudimentary anatomy to give it a sense of weight and direction. Typically this is done with a 50/50 mix of ProCreate and Apoxie to provide a strong understructure and solid core that does two things. First it gives me a stable surface to work on and keeps the wire from flexing. Secondly it makes the model a little more ridged to withstand the pressure of moldmaking. Once the armature pose is approved I will begin the actual sculpting process.



Basic Anatomy - this is the stage that I refer to as Basic Anatomy even if the figure is mostly covered in armor or clothing. It essentially shows the very undercore of the model and whatever features will be closest to the skin. If there are costuming elements that are skin tight, I will cut in edges around these areas and add basic wrinkles and folds as necessary. After this phase is approved I will Finish the figure.

Finishing - this phase is where I will do most of the recognizable work and may involve many passes to get all the various components modeled. If there are layers of coats or capes, sections of armor and any other distinct features, these will be added in stages and cured or baked to assure they are not damaged while working on other areas. On simple figures this is usually the final phase.

Detailing - many sculpts require detailed accessories and equipment, rivets, buckles and other accoutrements. While a lot of these items are added during the Finishing process sometimes, if they are extensive, it will occur at the end.

Completion - this is where I will base a figure or add a tab to the feet and so forth. The model may be sprayed with Dulcote to assist in the photographing and molding of the sculpt. I will then package and ship the figure off to be molded.

These stages are laid out to provide a work flow with the client so that adjustments or corrections can be made before moving on to the next phase. It is much easier to adjust a pose on the model during the Armature phase than during Detailing. If the face needs to be reworked it's better to replace it during the Anatomy phase than when it is in Completion. Some of these later stage corrections can incur additional costs due to the extra time and care it will take to make them without damaging other areas of the model.

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Revisions are a necessary part of the work we do as sculptors. All clients have revisions and almost all models will require a bit of tweaking at certain points. Some revisions are reasonable. Some require excessive amounts of work involving cutting away previously sculpted areas, grinding out large portions of the model and rebuilding understructure. In order to head that off, this workflow makes it easier for me to complete the project in a timely manner and assures the client it will be completed on budget.

Going through an extensive revision process on a figure also affects the working time of other models. If I am working on several pieces for the same client or even different ones, the time it takes to go back and rebuild large areas of one piece slows the productivity of the time I can spend on the other waiting pieces. So, it affects the whole schedule.

Hopefully this will give some insight into what is involved in producing miniature gaming figures. All sculptors have different methods and procedures for completing their work. Through experience I have developed this process for myself which allows the greatest flexibility to assure the client gets the piece they want and I can deliver it in timely and economical way. We are all in the same business, to make the coolest possible figures we can and get them to the folks that want them.

- Patrick (The Sculptdude)


Saturday, August 04, 2012

Bombshell Miniatures


I am very excited to finally launch Bombshell Miniatures! Over the last couple of years I've kicked around the idea of starting up my own boutique line of girl-centered figures. After making several new friends in the industry and reaching a level in my own work, I felt the time was right to give it a go.

Many of you may remember when I first started sculpting, I released a small run of original pieces like the Steampunk Cowgirl and the Spider Queen, some of which are still circulating. Being such a new sculptor and not having the exposure of the internet, that first line was a real struggle to maintain, promote and sell.

This time we have a fantastic group of contributors and artists with diverse talent, some of whom have provided work for the big companies and miniatures lines like Games Workshop, Privateer Press, Reaper Miniatures, Dark Sword Miniatures as well as companies outside of the miniatures industry. I cannot begin to describe how thrilled I am to collaborate with some of the talented new people and friends I have made over the course of my recent sculpting career. Hopefully you will be as excited with the work we will be putting out as we are.

Monday, July 02, 2012

The Workbench


This is where I spend most of my day, most of my days. I try to keep everything at hand. Just off to the right of the alcohol wipes is my painting area and a docking setup for my iPad so I can access reference, email and iTunes through the AppleTV.

Previews New Releases for July

Here are a few new things I've sculpted for Reaper and Dark Sword that will be available this month and "Soon".

Reaper 03623: Finaela, Female Half Elf Pirate
Painted by Patrick Keith

Reaper 14645: Bladesinger Sister
Painted by Martin Jones

Reaper 60130: Diabolist
Painted by Martin Jones

Dark Sword - Female Warrior - DSM1174
Painted by Jessica Rich

Dark Sword - The Signal - Female Archer - DSM1175
Painted by Jessica Rich

Friday, June 08, 2012

Reaper's Dark Maiden

I had the privilege of working, again, from Tim's designs on the revised Dark Maiden. It was quite a lengthy project with lots of little wooden ship fiddly bits. I think I enjoyed making the anchor the most.


After working extensively on the pieces for about two months I was unable to get any photos of the assembled model because the parts were to heavy for blu-tac to hold it together. Fortunately the mold worked fine because I got the bits back in a small bag afterwards.


It's a little disheartening to see something you've spent so much time working on returned in pieces but after seeing Martin's paint job it was well worth it.