News and random musings from the Sculptdude.
Tuesday, August 10, 2010
Monday, July 26, 2010
Motto for the Information Generation!
Thanks to the technological revolution, geek is now hip. More and more adopters of technology are staring to shift from the attitude that geek is, well... geeky. High school athletes and sports fans now dress in costume and paint their faces to attend gladiatorial events much at the fans and attendees at San Diego Comic Con. The cultures are merging and so we need a statement for the information generation that reflects the times.
In ancient Rome the mindset of this culture was:
"Wine, Women and Song"
In the hippie generation this was updated to reflect the times. The motto was immortalized in its own song by Ian Dury in 1977 :
"Sex, Drugs and Rock 'n' Roll"
But in the information age this now even seems a bit dated. So I propose an all new motto for the culture of internet, cel phones, streaming media and late night MMORPGers:
"PR0N, DEW and MP3s!"

I need to work up something to put on Zazzle for this . . . .
http://www.zazzle.com/pr0n_dew_mp3s_tshirt-235304726956801720
In ancient Rome the mindset of this culture was:
"Wine, Women and Song"
In the hippie generation this was updated to reflect the times. The motto was immortalized in its own song by Ian Dury in 1977 :
"Sex, Drugs and Rock 'n' Roll"
But in the information age this now even seems a bit dated. So I propose an all new motto for the culture of internet, cel phones, streaming media and late night MMORPGers:
"PR0N, DEW and MP3s!"

I need to work up something to put on Zazzle for this . . . .
http://www.zazzle.com/pr0n_dew_mp3s_tshirt-235304726956801720
Monday, June 28, 2010
Sculpts for June




Here is a new batch of greens Reaper posted for June. Some of these figures I finished before Reaper Con but it's been tough getting back on track after the convention.
The henchman figure seems a lime green color due to the putty mix I used for this particular figure. In a never-ending quest to find the ultimate sculpting material I continue to experiment with material mixes to get a satisfactory result. In the case of the henchman figure I added about 30% Magic Sculp to my greenstuff mix. All I had on hand was white so it really lightened up the color. This really cut the elasticity inherent with greenstuff and allowed me to get really crisp details without making the final piece too brittle.
I am currently doing a test piece in Fimo Classic. So far the results are spectacular. I mixed a bit of black into the classic white to give it a nice cool gray color. My eyesight is very pleased. The Fimo remains a bit spongy and so most of the techniques I utilize for greenstuff remains similar. However, since it is not an epoxy the working time remains indefinite until I choose to bake it. Once the casting tests are done I will try to post results.
Thursday, June 17, 2010
Moving Forward

With that said, I certainly feel the creative team on Savage North put the best possible work they could into it with the time, materials and resources at hand. I would certainly like to thank Gus, Ron, Ed and the whole Reaper team for trusting us to deliver a top tier product that will move the Warlord brand forward and expand its possibilities. Now that it is at the printer and a proof copy is mere days away, I am looking forward to the work we've done in its intangible form (pixels) becoming a printed reality.
Vicky and I are even now honing our design skills even further to take on additional upcoming projects for Reaper. We are taking a marked effort to renew and practice our fundamental drawing skills that all of our art relies on so heavily. In the upcoming weeks following GenCon we will be working on a long time project called Cobalt69. During the week at ReaperCon I passed around a small 8 page sample of the concept for the proposed game setting and it was met with favorable response. It is currently scheduled for an August 2011 release along with a few other titles going to press prior to then. This is particularly exciting time to pool the creative resources and build a game that will be a direct product of all out creative input and decisive design intent.
Labels:
Info
Thursday, May 27, 2010
Assignment: Mandy Morbid

I will be documenting the entire process of the design from initial concept art through the final sculpting and casting of the figure. So, once the project is complete and approved I can share the process that I used to create her iconic custom miniature gaming figure. Check back here for the complete tutorial. In the meantime check out the episodes over at The Escapist.
Labels:
Info
Con Recovery
I have survived yet another ReaperCon!
The week long ordeal couldn't have come at a more inopportune time with us being only a couple of weeks away from going to press on Warlord: Savage North and my pending sculpting deadlines.
But the entire experience was utterly incredible. Once again Vicky and I were welcomed as one of the Reaper Miniatures' extended family and given rock star treatment. The hotel they put us up in was fantastic even though they kept turning off the AC so our room was scorching hot when we returned in the evenings.
Vicky made a massive amount of awesome cake for the attendees which was gone by the second day of the show.
Ron printed sample copies of the book for attendees to preview throughout the course of the show. All of the feedback was extremely positive and everyone was excited about the new work. I took several new sculpts in various stages of completion and got lots of great compliments from everyone, particularly the other notable guest sculptors. The play-testers and designers even invited me to participate in a session of Crisis Point, Reaper's new super hero battle game that I have sculpted several pieces for. We both had a fantastic time the whole week.
One of the most exciting parts of the entire event for me was getting the opportunity to preview a small sample of my ultra cool and top secret project for the Reaper game line. It is a sci-fi battle game based on some of the alien characters I sculpted for their Chronoscope figure line last year. After passing around my little printed mock-up of the setting, I got a great amount of enthusiasm and excitement about the material from the Warlord development group as well as the owners and potential members of the design team. We will be putting the project on the schedule for publication and I'll be posting more about its development soon.
Utterly exhausted, I am now back at the studio to finish up the current batch of new sculpts and will be completing the rest of the work for the book. I'll be posting again soon with some new pictures of the figures and samples of what we're working on as soon as I'm able.
The week long ordeal couldn't have come at a more inopportune time with us being only a couple of weeks away from going to press on Warlord: Savage North and my pending sculpting deadlines.
But the entire experience was utterly incredible. Once again Vicky and I were welcomed as one of the Reaper Miniatures' extended family and given rock star treatment. The hotel they put us up in was fantastic even though they kept turning off the AC so our room was scorching hot when we returned in the evenings.
Vicky made a massive amount of awesome cake for the attendees which was gone by the second day of the show.
Ron printed sample copies of the book for attendees to preview throughout the course of the show. All of the feedback was extremely positive and everyone was excited about the new work. I took several new sculpts in various stages of completion and got lots of great compliments from everyone, particularly the other notable guest sculptors. The play-testers and designers even invited me to participate in a session of Crisis Point, Reaper's new super hero battle game that I have sculpted several pieces for. We both had a fantastic time the whole week.
One of the most exciting parts of the entire event for me was getting the opportunity to preview a small sample of my ultra cool and top secret project for the Reaper game line. It is a sci-fi battle game based on some of the alien characters I sculpted for their Chronoscope figure line last year. After passing around my little printed mock-up of the setting, I got a great amount of enthusiasm and excitement about the material from the Warlord development group as well as the owners and potential members of the design team. We will be putting the project on the schedule for publication and I'll be posting more about its development soon.
Utterly exhausted, I am now back at the studio to finish up the current batch of new sculpts and will be completing the rest of the work for the book. I'll be posting again soon with some new pictures of the figures and samples of what we're working on as soon as I'm able.
Friday, April 02, 2010
Latest Work
Here is a bunch of new things I recently turned in to Reaper.
To check out more head on over to the Reaper Miniatures Previews page.
February and March were massively busy for us with commission sculpting and working on the new Savage North book for the Warlord game. The design team over at Reaper were taken with the work Vicky and I were doing on the book elements, so they have turned over the layout project to us to handle for the book design. We hope to have a preview copy available by ReaperCon. More on that as it gets further along.
During that time I also completed a fantasy football team of zombies and undead for Roll Jordan Miniatures. The first part of the team consists of 8 different figures, some with additional arms and heads for variety. Here are some shots they posted over at Talk Fantasy Football. I'll be doing some additional pieces for this team as well as some female elves over the next few months.
Impact! Minitures have also posted the first two figures for their Timberline Elf Team. The finished team will feature twelve models in all including some lovely, leafy dryads. Here are the first two that are available now in their online shop.
Currently on the bench are pieces for Dragonblood Miniatures and Secret Skeleton but I'll post those once they get the stamp of approval. The Dragonblood line was recently acquired by Cavalcade Wargames and will continue to release pieces.
I will also be teaching three sculpting classes at ReaperCon in May.
SC10-01: Mastering materials
SC10-06: Basing and Terrain
SC10-08: Anatomy and Armatures
Head on over to the page and sign up. Hope to see you there!
To check out more head on over to the Reaper Miniatures Previews page.
February and March were massively busy for us with commission sculpting and working on the new Savage North book for the Warlord game. The design team over at Reaper were taken with the work Vicky and I were doing on the book elements, so they have turned over the layout project to us to handle for the book design. We hope to have a preview copy available by ReaperCon. More on that as it gets further along.
During that time I also completed a fantasy football team of zombies and undead for Roll Jordan Miniatures. The first part of the team consists of 8 different figures, some with additional arms and heads for variety. Here are some shots they posted over at Talk Fantasy Football. I'll be doing some additional pieces for this team as well as some female elves over the next few months.
Impact! Minitures have also posted the first two figures for their Timberline Elf Team. The finished team will feature twelve models in all including some lovely, leafy dryads. Here are the first two that are available now in their online shop.
Currently on the bench are pieces for Dragonblood Miniatures and Secret Skeleton but I'll post those once they get the stamp of approval. The Dragonblood line was recently acquired by Cavalcade Wargames and will continue to release pieces.
I will also be teaching three sculpting classes at ReaperCon in May.
SC10-01: Mastering materials
SC10-06: Basing and Terrain
SC10-08: Anatomy and Armatures
Head on over to the page and sign up. Hope to see you there!
Friday, March 05, 2010
Armatures
An armature is the skeleton that all sculptures are built on and provides a foundation for the pose to act as a guide for proportions.
I've seen quite a few elaborate armature constructs and sculpting rigs that took more time and effort away from the actual sculpting than what I wanted to spend. There are even a few expensive setups you can purchase ready-made but are more pricey than I what wanted to spend. What it has really come down to is the fastest, cheapest, easiest and most accurate way to make an armature and get to the sculpting part as soon as possible.
Small Scale Armatures

I initially started off using the Reaper Advanced Level Sculpting Armatures - #75002 which was a great time saver and gave a good approximation of the size most figures are being sculpted around. These are great time-savers and are particularly useful for male figures or heavily armored characters.
When I need something more slender, I will go with a wire armature. Most all of the sculpts I do now are made over wire. I use a silver-plated copper beading wire in two main sizes. The most commonly used is 26 gauge and is flexable enough to pose easily, yet strong. The 22 gauge is used for bulkier figures or for larger scales like 54mm. Also, this particular wire is easy to cut through. If I need to take an arm off for modification or for molding, it is easy to cut through the putty and break the wire free without causing unnecessary damage to the sculpture.



For normal 28mm or 30mm human-sized figures, I generally cut two 3" lengths of wire and twist them together. Start about 1/3rd of the way in and twist until you have about a quarter of an inch to the twist. This will give you a general torso length to the armature. You will have one pair of wires that are longer than the other. The longer ones will be the legs.



I then bend the wire at the shoulders and hips. You can use one of the Reaper armatures as guide for size. Generally a 1/8" bend will give a good width for the shoulders and hips. I cover this with a bit of putty, typically straight ProCreate to secure the pelvis area and the ribcage so I can pose it easier.



At this point I also like to add a little neck wire. I fold over one end of the wire with pliers and add a small blob of putty. This is then attached to one side of the ribcage and then smoothed into the rest of the putty. This all goes under the 60W lamp for 30 minutes or more to make sure the putty has fully cured.


The armature can now be attached to a cork or gripped in a clamp and posed appropriately. Here I have printed out several poses of a model to check the size and proportions of the armature. The neck wire is left longer than the top of the head. This extra length is trimmed and then folded down to attach the head at the appropriate height. You can sculpt the head directly on the armature at this point. I sculpt the heads separately whenever possible and then attach them to the neck. This allows the greatest flexibility to adjust the pose and position of the head.



I leave a bit of extra wire at the feet and bend it to where the wire forms a foot. This allows the figure to be mounted at the toe, which is very important for a lot of action poses. The wire is trimmed with a pair of wire cutters at a steep angle making a sharp point on the end. This allows the wire to be inserted into a cork base much easier. Watch your delicate fingers, though! Most of the time I use corks to hold my sculpts as I work on them. After drilling a couple of small holes in the surface putty of the cork I insert the wire and then secure it a bit at the feet with more putty.
I used to just lock the armature in one of my custom-made wooden clamps but found this to be cumbersome and difficult to grip while working.


I try to make up lots of armatures and then keep them on hand ready to sculpt. After they are posed I stick them to regular ole' cork stoppers for finalizing the pose and sculpting. The most common sizes are the ones with 1", 1 1/2" and 2" bases (or tops), the largest part. This gives a good foot spread for common slotted base sizes.
Some of the corks I mounted on 2" lengths of plastic PVC plumber's pipe. This gives a more comfortable grip especially for smaller figures or for sculpting faces. I basically jammed the small end of the cork into one end of the tubing section and then hot-glued it into place. Of course, your best bet is just to use what's comfortable for you.
Large Scale Armatures
I can't take any credit for this approach or design, that goes to Chuck Needham, a fantastic historical and garage kit figure sculptor you can visit over at 2Bit Studio.

What makes this design so cool is its' modular layout. The diagram is one I downloaded from Chuck's site and adapted to different scales. The proportions are all correct regardless of what size you scale the diagram since they are all based on an average human skeleton. Creatures can even be based on this with a few modifications to the lengths of the limbs.
Once the correct size is selected, I bend two lengths of the wire in the shape following the limbs with a pair of needle-nosed pliers, one for the left limbs and one for the right. Another length is cut and curled around the skull diagram to provide a solid base for the armature's head. Chuck made a fancy bending jig to wrap his wire around but I work in so many different sizes I normally just trace the shapes with the wire directly from the print-out.
Once the correct size is selected, I bend two lengths of the wire in the shape following the limbs with a pair of needle-nosed pliers, one for the left limbs and one for the right. Another length is cut and curled around the skull diagram to provide a solid base for the armature's head. Chuck made a fancy bending jig to wrap his wire around but I work in so many different sizes I normally just trace the shapes with the wire directly from the print-out.
For larger scale figures I use a basic aluminum wire. The parts of the armature are wrapped with a thinner "floral" wire and then secured with either a blob of Aves Apoxie (shown here) or sometimes with JB Kwik epoxy.
The extra length of wire coming from the head section strengthens the "spine" and is bent at the hips to create a mounting point for the stand. Alternately, you can leave additional lengths on the bottom of each foot to attach to a base for sculpting.


Sometimes a brace of some sort is in order to support the sculpture as you work on it. The rig shown here is made from inexpensive parts found at the local hardware or DIY. The threaded rod is 1/4" coarse and fitted with corresponding wingnuts and lock-washers to make repositioning a snap. The small L-shaped shelf brackets are used to hold the support rod to the base rod.
It's very important to note that to get this to work correctly the bracket must be bent off center a bit to allow the second rod to pass through at the side. This is shown more clearly in the closer photo.

All of this is mounted to a simple wooden stand.
The whole setup cost about $20USD and supplied enough materials for four sculpting stands. That comes in really handy if you work on several figures at a time.
I tend to make up a few armatures of different sizes and keep them on hand. That makes it especially useful when mixing up a batch of epoxy putty that none of it goes to waste. There's always an armature handy to stick it onto.
The whole setup cost about $20USD and supplied enough materials for four sculpting stands. That comes in really handy if you work on several figures at a time.
I tend to make up a few armatures of different sizes and keep them on hand. That makes it especially useful when mixing up a batch of epoxy putty that none of it goes to waste. There's always an armature handy to stick it onto.
Subscribe to:
Posts (Atom)